Jeff dePascale Blogging on and developing web and mobile technologies

25Feb/090

Fosfr AS3 framework beta .7 release on google code

Fosfr has been released to google code at:

Fosfr on Google Code

Prelimnary documentation is at:

Fosfr documentation

Sample site implementation included in download is visible online here:

http://www.jeffdepascale.com/blog/examples/fosfrFullSite

24Feb/090

Fosfr – in beta, google code within the week

Fosfr is now out of alpha and in beta, documentation is underway and will be followed by an extensive quickstart PDF. More info coming soon.

20Feb/090

Announcing Fosfr – AS3 open source framework

Coming soon to google code, a complete framework for AS3 development, from single SWF files to full sites with master and sub sections. Fosfr handles debugging, tracking, setting up site navigation, loading and unloading sub pages, automatic preloading (via Prequel),  SWFAddress handling, simple access to Flashvars, query string params, and cookies, and does it all from implementations as simple as two lines of code per document class. Comes with a complete set of base classes for simple access to all of the methods and features of Fosfr right at Document class level, and optionally can run from a single configuration xml file for ease of access to site parameters without the need to recompile. All this, and a total weight of less than 25kb. Currently in alpha, details and full documentation are still forthcoming, however a beta release should be available next week.

15Feb/090

ResizeToolkit version .95 and documentation released to Google Code

Round 2 of releases for this week...

ResizeToolkit has been updated to .95 release, just waiting on some final QA steps on this package before making it a full 1.0 release. The package is now fully documented and has a quick start guide as well (5 pages worth!) So hopefully this is enough to get your feet wet quickly with this package. If you ever do fullscreen enabled sites or just sites/web apps that scale and relayout displayObjects to fill the stage area dynamically, you need this package, it saves a LOT of time and makes the layout code much more readable after you've walked away from the project and come back. Ever try to re-read what all those positional changes mean in your resize handler? Never again. Please use and test, would really appreciate usage feedback before the 1.0 release.

ResizeToolkit on Google Code

Quick start PDF available here:

Prequel Quickstart PDF

And class documentation is located here:

com.jeffdePascale Documentation
13. 02. 2009

13Feb/093

Prequel version 1.0 and documentation released on Google Code

Prequel has been fully documented and released open source as a 1.0, available now on google code, link below:

Prequel on Google Code

Quick start PDF available here:

Prequel Quickstart PDF

And class documentation is located here:

com.jeffdePascale Documentation

4Feb/090

Beta Release on Google Code – ResizeToolkit

 Google Code - ResizeToolkit

Release version .7, see notes on google code for preliminary documentation. This package of classes aims to simplify Fullscreen implentations in AS3, as well as handling stage resize events and the layout of objects based on stage proportions. More documentation coming soon...there's a lot of flexibility and control in this package.

13Nov/080

Prequel upgraded to .96 – now with bandwidth detection

As of the .96 release just pushed to google code, Prequel now features optional bandwidth detection. Implemention alongside Prequel:

import com.jeffdePascale.prequel.*;

var preload:Prequel = new Prequel();
var bandwidth:BandwidthDetection = new BandwidthDetection(preload);
bandwidth.addEventListener(BandwidthEvent.BANDWIDTH, eBandwidthHandler);
preload.preload([this]);

function eBandwidthHandler(e:BandwidthEvent):void{
trace("bandwidth: " + e.bandwidth + " kbps");
trace("seconds: " + e.seconds);
}