
Featured Post:
Why the iPad’s user agent string presents a problem
Apple marketed the iPad at launch as an internet device designed for the full web. So why then are they explicitly classifying it as a mobile device?Read the story »
The web on tablets: How the iPad has immediately changed web development
Whether you are for or against it, the iPad has hit, and within days it has changed perspectives on how the web will be developed now and in the near future. Major outlets like The New York Times have modified their development strategies to fit this new user case. Will this be a continuing trend? Will 'iPad friendly' development become a new standard? Or will it all subside and iPad users will still be left with broken pages across the web on their devices? In my opinion, it'll wind up somewhere in the middle.
Website management the mobile way
Over the past two years, mobile apps have redefined the way we are productive on mobile devices. And as more and more apps flood the market, more niche needs are being filled by developers desperately seeking to find that killer app that hasn't been developed yet. The net result is a real win for the end user - more apps designed to provide mobile methods or streamline existing methods of interaction with various services. In this post, I'll be detailing how nine applications on my iPhone have changed the way in which i manage my web presence, all for under $20 cost in app purchases.
How paid apps increase platform loyalty
If you've ever considered the switch from PC to Mac or vice-versa, you've undoubtedly faced a slew of decisions before opting to take the plunge. One of the biggest that is not readily apparent to many is the cost of software purchased for your platform. Depending on computing needs, the software dollars pumped into one's platform of choice can range from next to nothing if you are internet only user to thousands or more if professional applications are in the mix. But what about switching mobile platforms?
Google’s Nexus One and the future of Android
If you haven't heard of the Nexus One yet, you will. Over the past 48 hours, tweets started rolling in of a potential first party 'Google phone', flying directly in the face of previous statements from Google themselves of staying strictly a platform developer. Actually, Google still hasn't moved into the hardware space. Rather, this appears to be a Google branded HTC device, the Passion / Bravo (engadget link), which makes sense given HTC's history and future plans with the Android platform.
New tutorial on CS5 AS3 iPhone dev reveals improvements
Lee Brimelow, noted Flash Evangelist for Adobe, has posted a new tutorial at gotoandlearn.com on developing iPhone apps in the forthcoming Flash CS5 beta:
http://gotoandlearn.com/play?id=116
While the tutorial itself gives a clearer illustration of the development process, what's more interesting are some of the notable details that clarify or improve upon the MAX announcement back in October.
Adobe Flash Professional CS5: Applications for iPhone
iPhone + AS3 - didn't see that one coming! So my question to Adobe is - can an AS3 iPhone app be a component of a larger obj-C based app? Or is AS3 content restricted to being solely a standalone app?
Adobe Labs - Adobe Flash Professional CS5: Applications for iPhone.
Fosfr .9 beta update, iPhone Apps
Fosfr .9 is very much underway, and I'm happy to announce that implementations are now easier than ever, with a much less cluttered package structure coming along with it. Error handling has been integrated as well as audio, see the full change list in progress at:
In other news, 'QuickText', my first iPhone app store app, has been out for a few weeks, I'll add more detail on that soon.



