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	<title>Jeff dePascale &#187; CS5</title>
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		<title>Flash CS5 public beta cancelled by Adobe</title>
		<link>http://www.jeffdepascale.com/index.php/flash/flash-cs5-public-beta-cancelled-by-adobe/</link>
		<comments>http://www.jeffdepascale.com/index.php/flash/flash-cs5-public-beta-cancelled-by-adobe/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:10:59 +0000</pubDate>
		<dc:creator>Jeff dePascale</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone OS]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.jeffdepascale.com/?p=400</guid>
		<description><![CDATA[[dtse][/dtse]Well, that was quick. Adobe has pulled the plug on the previously planned for Flash CS5 public beta, initially announced at MAX in October. So much for getting iFosfr rolling before final release. Official statement from Adobe after the break. You subscribed to be notified about the Adobe® Flash® Professional CS5 beta. Therefore, we are [...]]]></description>
			<content:encoded><![CDATA[<p>[dtse]<a href="http://www.jeffdepascale.com/news/wp-content/uploads/2009/12/CS5BetaCancelled.jpg"><img class="alignright size-medium wp-image-401" title="CS5BetaCancelled" src="http://www.jeffdepascale.com/news/wp-content/uploads/2009/12/CS5BetaCancelled-300x176.jpg" alt="CS5BetaCancelled" width="300" height="176" /></a>[/dtse]Well, that was quick. Adobe has pulled the plug on the previously planned for Flash CS5 public beta, initially announced at MAX in October. So much for getting <a href="http://code.google.com/p/ifosfr">iFosfr</a> rolling before final release. Official statement from Adobe after the break.</p>
<p><span id="more-400"></span></p>
<table border="0" cellspacing="0" cellpadding="0" width="593">
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<td width="593"><strong>You subscribed to be notified about the Adobe® Flash® Professional CS5 beta. Therefore, we are contacting you with an update.</strong></td>
</tr>
<tr>
<td width="593">Please take note of this important update: Adobe will not be releasing a public beta of Adobe Flash Professional CS5 software. This is a change from the plan we announced in October at Adobe MAX 2009. Since that time, Adobe has seen an unprecedented amount of interest in Flash Professional CS5 and the included Packager for iPhone.The decision not to release a public beta was made to ensure the earliest possible delivery of the final software to the large number of designers and developers interested in Flash Professional CS5 and the included Packager for iPhone.For additional information about this announcement, please visit the <a href="http://direct.adobe.com/r?xPHHvPJEvnTnPEnWWPvq">Flash Platform blog</a>.</p>
<p>The Flash Professional Team</td>
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		<title>New tutorial on CS5 AS3 iPhone dev reveals improvements</title>
		<link>http://www.jeffdepascale.com/index.php/flash/new-tutorial-on-cs5-as3-iphone-dev-reveals-improvements/</link>
		<comments>http://www.jeffdepascale.com/index.php/flash/new-tutorial-on-cs5-as3-iphone-dev-reveals-improvements/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 18:54:16 +0000</pubDate>
		<dc:creator>Jeff dePascale</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CS5]]></category>

		<guid isPermaLink="false">http://www.jeffdepascale.com/?p=203</guid>
		<description><![CDATA[[dtse][/dtse]Lee Brimelow, noted Flash Evangelist for Adobe, has posted a new tutorial at gotoandlearn.com on developing iPhone apps in the forthcoming Flash CS5 beta: http://gotoandlearn.com/play?id=116 While the tutorial itself gives a clearer illustration of the development process, what's more interesting are some of the notable details that clarify or improve upon the MAX announcement back in October. Perhaps [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">[dtse]<img class="alignright size-full wp-image-224" title="iPhone and Flash" src="http://www.jeffdepascale.com/news/wp-content/uploads/2009/12/flash-player-iphone.jpg" alt="iPhone and Flash" width="153" height="276" />[/dtse]Lee Brimelow, noted Flash Evangelist for Adobe, has posted a new tutorial at gotoandlearn.com on developing iPhone apps in the forthcoming Flash CS5 beta:</p>
<p style="text-align: left;"><a href="http://gotoandlearn.com/play?id=116">http://gotoandlearn.com/play?id=116</a></p>
<p style="text-align: left;">While the tutorial itself gives a clearer illustration of the development process, what's more interesting are some of the notable details that clarify or improve upon the MAX announcement back in October.</p>
<p style="text-align: left;"><span id="more-203"></span></p>
<p style="text-align: left;">Perhaps most intriguing is the hardware accelerated demo at the end of the video, which definitely contradicts the relatively poor performance of some of the demo apps already in the app store, and is impressive versus those case studies that Adobe initially revealed.</p>
<p style="text-align: left;">Even more notably, Adobe has clearly made some substantial headway on the file size bloat issue. 8-9MB base weights were initially stated by Adobe at the MAX announcement, however the test app exported here weighs in at 3.2MB:</p>
<div class="mceTemp mceIEcenter" style="text-align: left;">
<dl id="attachment_204" class="wp-caption     aligncenter" style="width: 267px;">
<dt class="wp-caption-dt"><a href="http://www.jeffdepascale.com/news/wp-content/uploads/2009/12/kWeight.jpg"><img class="size-full wp-image-204" title="iPhone AS3 file size" src="http://www.jeffdepascale.com/news/wp-content/uploads/2009/12/kWeight.jpg" alt="File size as shown in iTunes" width="257" height="55" /></a></dt>
<dd class="wp-caption-dd">File size as shown in iTunes</dd>
</dl>
</div>
<p style="text-align: left;">It should be noted that this is not a final compile for distribution, which could potentially add more weight (only Adobe knows for sure at this point), but it does appear that Adobe has put some effort into fixing that glaring problem. Bearing in mind that apps over 10MB in size require WiFi to download apps over the air to the iPhone, a high base weight poses a significant barrier to entry for end users to install even the simplest of AS3 based apps.</p>
<p style="text-align: left;">Also seen in this tutorial is the new  'flash.sensors' package, part of the 10.1 (and likely future Flash Player 11 release) which gives access to device interactions. In this demo, we see an implementation of the accelerometer class on the iPhone, and Lee does note that this will, as expected, be accessible with other 10.1 enabled mobile devices.</p>
<p style="text-align: left;">Finally, Adobe made it a point at MAX to be very clear about the lengthy compile times for iPhone applications, potentially in the neighborhood of five minutes in length. While this tutorial is for as basic as an app can get, the app demonstrated her takes a mere 38 seconds to compile. Again, this is not a distribution compile, but compile time issues aren't a concern for one-off compiles for distribution. Rather, it's the time suck of test builds that are potential deal breakers. 38 seconds is a promising number, but it remains to be seen what real world app compile times will wind up at when the Flash CS5 beta drops on Adobe Labs, which this tutorial further confirms as on track for the end of this year.</p>
<p style="text-align: left;">Lee's original post on theflashblog.com can be found here:</p>
<p style="text-align: left;"><a href="http://theflashblog.com/?p=1510">http://theflashblog.com/?p=1510</a></p>
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