Jeff dePascale Blogging on and developing web and mobile technologies

Prequel version 1.0 and documentation released on Google Code

Prequel has been fully documented and released open source as a 1.0, available now on google code, link below:

Prequel on Google Code

Quick start PDF available here:

Prequel Quickstart PDF

And class documentation is located here:

com.jeffdePascale Documentation

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Comments (3) Trackbacks (0)
  1. hello and thanks for sharing your work. I’m trying prequel after reading the documentation. I use this code for loading the main swf:

    _prequel.preload(["Main.swf"])

    The question is where is the loaded swf? I can not see it. What I’m doing wrong?.
    Thanks.

  2. This has been asked a couple times, and and it’s something that I am looking to address or at least clarify in the forthcoming 1.1 release. for weight savings I initially decided to not add automatically loaded object to Prequel, which shaves the weight substantially as all files are cached via URLStream and none of the standard objects have to be in Prequel at all. This means that Prequel essentially guarantees that the file is locally cached client side – you can then load anything as you normally would knowing that it will load instantaneously after the complete event fires. I’ve found this to be ideal, but as it is an open source project now I recognize the need to allow for loaded objects. So, in 1.1, it will be an option to have objects prepopulated on complete. In the meantime, once the complete event fires, load your SWF file with the Loader class and it will load right away. Hope that clarifies a bit!

  3. hi

    Very nice work!

    The Prequel join of all the content and preload’s them. correct?

    It will be nice if Prequel preload’s one by one.
    to be able to access prequel.objects[0] in first, before the complete event.

    Example:
    The idea is to show a intro swf file, while the menu and text files are preloading. While the user is choosing something from the menu, music and some images are preloading.

    sorry about the English.


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