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activate(_displayObj) — Method in class com.jeffdePascale.fosfr.navigation.graphicalNav.changeTypes.None
activate(_displayObj) — Method in class com.jeffdePascale.fosfr.navigation.graphicalNav.changeTypes.Tint
activate(_displayObj) — Method in class com.jeffdePascale.fosfr.navigation.graphicalNav.changeTypes.TwoFrameMovieClip
activate(_displayObj) — Method in interface com.jeffdePascale.fosfr.navigation.graphicalNav.changeTypes.prototype.INavChangePrototype
activate(_displayObj) — Method in class com.jeffdePascale.fosfr.navigation.graphicalNav.changeTypes.prototype.NavChangePrototype
addCustomButton(label, identifier) — Method in class com.jeffdePascale.fosfr.debug.Debug
Allows for the addition of buttons to the Debug panel for adding custom functionality.
advanceLoader() — Method in class com.jeffdePascale.fosfr.navigation.loaders.NavLoaderPrototype
ALL — Constant static property in class com.jeffdePascale.fosfr.core.fosfrNotification.ErrorNotificationLevel
ALL_INSTANTIATED_METHODS — Constant static property in class com.jeffdePascale.fosfr.tracking.TrackingMethods
attachFosfr(__fosfr:com.jeffdePascale.fosfr.core:Fosfr) — Method in class com.jeffdePascale.fosfr.FosfrSubSWF
attachFosfr(__fosfr:com.jeffdePascale.fosfr.core:Fosfr) — Method in class com.jeffdePascale.fosfr.utils.FosfrClassPrototype
autoShellLoad — Property in class com.jeffdePascale.fosfr.navigation.Navigation
Boolean value, specifies whether, upon completion of loading of the Fosfr configuration xml file, the FosfrShellSWF file should automatically load in.
autoSubLoad — Property in class com.jeffdePascale.fosfr.navigation.Navigation
Boolean value, specifies whether, upon completion of loading of the FosfrShellSWF file, the first FosfrSubSWF file cued for load should automatically load in.
available — Property in class com.jeffdePascale.fosfr.navigation.loaders.NavLoaderPrototype
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